Board Game Newswire https://www.boardgamenewswire.com Board Game News and Press Releases Fri, 03 Feb 2023 21:16:26 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.1 Thrashed – An 18 card solo game! https://www.boardgamenewswire.com/thrashed-an-18-card-solo-game/ https://www.boardgamenewswire.com/thrashed-an-18-card-solo-game/#respond Fri, 03 Feb 2023 21:16:26 +0000 https://www.boardgamenewswire.com/?p=193 A lunatic has trapped 6 individuals in a 6 story building and is hunting them down. Can you move the people from floor to floor to avoid the attacks and match up the weapons they’ll need to defend themselves? With each attack your wounded players are limited by how far they can move. And with each attack the lunatic takes some of your supplies. Defeat the killer and you win but can you get all 6 people out alive?

This is a solo only game that comes in a slim pocket case. Great for a game on the go with a theme that will draw you in.

$10 gets you the game on Kickstarter. We’re a new board game publisher but this one is a fully complete game, just need the funding to order the games. We also have multiple other 18 card solo games ready to go after this one. So click the Kickstarter link and help us get this off the ground!

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Bright Eye Games & Meeple Design Merchandise Launch Partnership with CoraQuest poster https://www.boardgamenewswire.com/bright-eye-games-meeple-design-merchandise-launch-partnership-with-coraquest-poster/ https://www.boardgamenewswire.com/bright-eye-games-meeple-design-merchandise-launch-partnership-with-coraquest-poster/#respond Wed, 01 Feb 2023 14:12:36 +0000 https://www.boardgamenewswire.com/?p=191 Meeple Design are proud to announce an official Authorised Accessory Partnership with Bright Eye Games; publishers of games such as CoraQuest, Savannah Park, Waggle Dance and Termite Towers. Meeple Design will offer a range of specially designed posters for fans of Bright Eye Games.

“Bright Eye Games publishes games with great themes that we are excited to start making products for. CoraQuest will be our first design launch under the partnership, and we chose it as we love the artwork, the family appeal of the game, and the story of how the game was developed by the father/daughter combo of Dan and Cora Hughes during lockdown,” says Hannah Webb, co-founder of Meeple Design. “We are excited to develop this partnership to create more unique products for the fans of Bright Eye Games!”

The first design under the partnership is inspired by CoraQuest, a co-operative dungeon-crawling family board game for one to four players where players avoid traps, find treasure, fight monsters, and sometimes rescue a Gnome called Kevin!

The CoraQuest poster is available now at MeepleDesign.com and ships worldwide.

“We are excited about our partnership with Meeple Design and to extend the love of our games into people’s living rooms even when the games themselves are on the shelf,” says Mark Cooke, CEO of Bright Eye Games.

Meeple Design will be exhibiting at AireCon 2023 at the Harrogate Convention Centre, UK from March 10th to 12th where the posters in the Bright Eye Games collection will be available for purchase.

To celebrate the official Authorised Accessory Partnership with the Bright Eye Games, products in the ‘Bright Eye Games collection’ have 15% off, applied automatically at checkout, until Friday 10th February 2023.

Bright Eye Games joins a growing number of partners working with Meeple Design to create officially licensed accessories for games including; Tabletop Tycoon, City of Games and Czech Games Edition. Meeple Design brings a passion for the hobby and their unique experience working with other publishers to create exciting merchandise for fans of Board Gaming.

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M.A.D tronics expanding the board game world https://www.boardgamenewswire.com/m-a-d-tronics-expanding-the-board-game-world/ https://www.boardgamenewswire.com/m-a-d-tronics-expanding-the-board-game-world/#respond Thu, 10 Nov 2022 01:14:50 +0000 https://www.boardgamenewswire.com/?p=187 Paul Hill is a product developer, a TV show creator and the CEO of M.A.D tronics. He was one of 4 winners in the DRG/CBC international game show creation competition. He was a finalist in the 2021 Pocket Gamer Mobile Gamers award for Best Innovation Product Competition. He has recently completed an augmented reality TV show “Augmented Gaming Battles” that was produced with the help of his AR headgear that works on land and underwater. The show will premiere November 12, 2022 on their YouTube channel.

Now M.A.D tronics will produce several AR board games based on the AR challenges from the show.

“AR Dangerous Artifacts“

Dr. Stacey Ayaan would like for you to go on an interactive treasure hunt to find the Olmec power stones. Your journey will be dangerous, and you should be careful not to get bit by all the dangerous creatures you will encounter on the way. Since all the players are after the same thing as you, trust no one because they might be the most dangerous of all.

This 4-person augmented reality board game is adding a new level to board gaming by bring the adventure to life. Not only do you see the AR challenges, but you will have to interact with them as well. 

You get the board game and pieces, and the AR app for android and iOS phones for $15. The game can be purchased from our website: www.madtronics.net.

This board game is based off of our augmented reality competition TV series “Augmented Gaming Battles” which will premiere on Youtube November 12, 2022.

“AR Dangerous Artifacts” AR interactive board game: https://youtu.be/GeGA_EoyUAo

The coolest part about M.A.D tronics’ board game is, you can actually play it underwater with some help from their M7 (underwater augmented reality headgear).

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Drill Bit Dwarfs lanching on Kickstarter November 2022 https://www.boardgamenewswire.com/drill-bit-dwarfs-lanching-on-kickstarter-november-2022/ https://www.boardgamenewswire.com/drill-bit-dwarfs-lanching-on-kickstarter-november-2022/#respond Fri, 04 Nov 2022 00:33:29 +0000 https://www.boardgamenewswire.com/?p=182 For the crown to command all!

Sign-Up to be notified at launch and get the Paladin Expansion FREE!

https://www.kickstarter.com/projects/zrg/drill-bit-dwarfs-drill-barter-conquer

The competition in the Lorendon mining racket is fierce and only the strong have survived; the Drill Bit Dwarfs. Now the battle for Honor between them has pushed the competition to the limit. Become a legendary Drill Bit Dwarf and take on your former brethren for the crown of the Driller King.

Drill Bit Dwarfs is pure card-driven action for 1-8 players. Play solo against formidable AI or competitive and yes , even cooperative. Drill Bit Dwarfs could be the most powerful, versatile and portable game in any collection.

Campaign Highlights:
– Only available on kickstarter!
– Free Paladin Expansion if you sign-up before or back in the first 24 hours
– The Big Strike Stretch goal rewards all backers with an additional free copy of the game!
– Launches in November 2022

Drill Barter Conquer!
DBD is an action packed card-driven competition featuring drilling, bartering, deck building and sabotage of course!

Protect Your Mine!
Cut barter deals with factions to defend your mine and repair it.

Fill Faction Orders
Factions Orders can reward both faction favors and honor.

Buy Enchanted Drill Bits
To build your deck, drill for gold and buy enchanted drill bits from the vendor.

Barter With Factions for Offense Strikes
Lorendon is home to powerful factions with a wide variety of offensive capabilities.

How To Take The Crown
Win by getting to 50 Honor first with your Mine still standing or when only one Mine remains, the Dwarf with the highest Honor wins.

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DEVOUR, the nature game with more bite! https://www.boardgamenewswire.com/devour-the-nature-game-with-more-bite/ https://www.boardgamenewswire.com/devour-the-nature-game-with-more-bite/#respond Sun, 02 Oct 2022 22:36:53 +0000 https://www.boardgamenewswire.com/?p=173 Brainstorm Games Press Release:

DEVOUR, the nature game with more bite

DEVOUR launches on Kickstarter Tuesday, October 4, 2022.

https://www.kickstarter.com/projects/abrainstormgame/devour-3-in-1-wildlife-family-card-game

Do you enjoy Burgle Bros., Meadow, or Pokemon? If your answer is ‘yes’ to any of them, you will probably enjoy DEVOUR.

Professor of Art + Design at East Stroudsburg University of PA and owner of Brainstorm Games, David Mazure, will launch DEVOUR, a beautifully illustrated, scientifically accurate, family-friendly, fast-paced card game for 1-4 players. DEVOUR contains 3 unique games in one box: the 2-4 player dueling mode, the 2-player abstract strategy mode, and a solo/co-operative campaign mode. Experienced and new gamers, homeschoolers, teachers, and anyone who loves animals will enjoy this brand-new game about predator-prey relationships.

DEVOUR has been play-tested endlessly for smooth game play and high replayability. Marvel at over 60 unique wildlife illustrations by breakout artist George Pineda.

Kickstarter backers will receive a full copy of the game, which includes the following components, for $25: 170 full-color playing cards, 11 full-color, double-sided tokens, 1 engraved wooden die, 2 standees, 1 canvas drawstring bag with DEVOUR logo, 1 DEVOUR: PREY instruction booklet, 1 DEVOUR: FOREST FLOOR & OUTFOXED instruction booklet (both full-color), and at least one high-quality DEVOUR sticker. DEVOUR will be available on Tabletop Simulator during the campaign, so be sure to try before you buy!

10% of the proceeds from DEVOUR will be donated to an environmental non-profit organization. And, for every 10 copies purchased, one copy will be donated to a classroom, helping at-risk children.

About the game:

DEVOUR is a dynamic and didactic animal card game where the law of the land is eat or be eaten. Learn about predator-prey relationships, discover over 50 animals and their feeding habits, explore rare and unusual animal evasion abilities, and understand what it takes to survive in the forest.

In DEVOUR: PREY (2-4 player battle mode) you and your opponent(s) will take on the role of one of seven forest-dwelling creatures and feed upon as many of your opponents’ cards as you can. But, watch out for weather events that can drown your strategy. Bout after bout, compete for your survival. Establish the largest Feed Pile, propel yourself to the top of the food chain, and become a true apex predator!

In DEVOUR: OUTFOXED (2-player abstract strategy mode), you and an opponent will play as either conniving Crow or sly Red Fox. Utilize tokens and special card abilities to manipulate the Forest Floor to your advantage. Outwit and outlast your opponent while avoiding Bald Eagle and Black Bear who want you for dinner. Will Crow create enough chaos to thwart Red Fox, or will Red Fox’s cunning prevail?

In DEVOUR: FOREST FLOOR (co-op/solo campaign mode – perfect for parents with younger children!) you will explore the woods to find a decent meal for your family. But, the denizens of the Forest Floor will do everything in their power to make life as difficult for you as possible. Will you get stung by Yellow Jacket? Will Black Bear stop you in your tracks? Will your dinner simply escape your clutches? Capture your meal before Mountain Lion has YOU for dinner. Uncover animals with unique abilities, use guile to navigate the Forest Floor, and complete over 25 unique storyline scenarios ranging in difficulty from easy to impossible.

DEVOUR is a highly thematic, very portable game that you can take almost anywhere. A great way to start family game night, or take it camping, or even to the beach!

Game Details:

Number of Players: 1-4

Time Required to Play: 20 minutes

Recommended ages: 6+

Game weight: Varying difficulty levels

DEVOUR website: https://devourcardgame.com/

Facebook: https://www.facebook.com/BrainstormGamesLLC

Instagram: https://www.instagram.com/brainstormgamesllc/

Twitter: https://twitter.com/DevourCardGame

Kickstarter: https://www.kickstarter.com/projects/abrainstormgame/devour-3-in-1-wildlife-family-card-game

Contact: hello@devourcardgame.com

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Anthromancer https://www.boardgamenewswire.com/anthromancer/ https://www.boardgamenewswire.com/anthromancer/#respond Thu, 14 Apr 2022 12:16:08 +0000 https://www.boardgamenewswire.com/?p=157 Anthromancer, an ambitious tabletop gaming experience and the self-published debut of St. Louis-based indie designer Daniel James Drake (via Tetra Entertainment LLC), is on its way to the United States. After a successful kickstarter in 2020 and a 7 year development cycle, this product promises to dig deeper than the average board game, and will be available for purchase from the Anthromancer website in the early summer of 2022.

From the box description:

Anthromancer is an entertainment system that integrates a suite of neoclassical board and card games, a unique divination oracle, a full-length concept album, and an illustrated mythology. Each of these elements was designed in tandem so that one experience informs the rest. Their synergy depends upon 15 Hymns, which are represented as the major arcana of a deck of cards, as well as an album of songs.

The Mercenarium Arcade – In the board game suite, each hymn card allows a player to access powerful abilities that alter the tide of battle.

Dragonfruit Alchemy – In the divination oracle each hymn card carries a potent archetype of meaning and a classical element, which modulates the meanings of all other cards and symbols.

The Hymnal – Each hymn accompanies a musical composition on a concept album whose lyrics and moods add depth to a user’s understanding of the system.

The Fool and The Fox – Lastly, each hymn corresponds to a chapter of the lore which explores Anthromancer’s depth and grounds it in a fantastic origin story.

By engaging in any of these, your perspective of the whole will broaden, and your experience becomes that much richer.

This product was designed to evoke timeless human ritual; an extension of millennia of classical game design and the iconic aesthetics of sacred geometry. Care has been poured into each part, exemplified by the breathtaking minimalism of Calen Blake’s beautiful illustrations.

In a world of superficial values and plastic parts, we sought something deeper.

This is Anthromancer.

Be Moved.

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Everyone Needs a Chance to Roll the Dice https://www.boardgamenewswire.com/everyone-needs-a-chance-to-roll-the-dice/ https://www.boardgamenewswire.com/everyone-needs-a-chance-to-roll-the-dice/#respond Tue, 05 Apr 2022 01:10:55 +0000 https://www.boardgamenewswire.com/?p=151 Everyone knows the excitement of gathering with family and friends to play a board game. Most time it’s a designed night dedicated to playing some of your favorite staples. Other times, dinner ended and someone challenges another to a game of their choosing. The competitive juices start flowing…nothing better.

As everyone comes to the table, they have a choice to make. A more complex game like Catan? Or a simpler game like Codenames, Sequence, or Ticket to Ride. So many different options. If it was up to my family, Yahtzee would be the choice 9 times out of 10. A dice game that is fun for the whole family and simple enough for everyone to play. While it wasn’t the most advanced of games, it brought us together and allowed us to have some fun at the same time.

The thrill of rolling 5-dice…the excitement of seeing 5 of a kind on the table and screaming out Yahtzee!! You see, this thrill is something I loved for a long time because I thought that is the best it could get.
As mentioned, my family has a deep history of playing Yahtzee at family gatherings. You could say rolling dice is a part of my heritage.

As much fun as we were having, we didn’t know that rolling dice could get any better than Yahtzee. In the spring of 2020, I transferred to a new school to play football. I moved in with my sister and her husband as I made my transition. What was planned as a short stay, turned into a year of living with them…and yes we played a lot of board games and a lot of Yahtzee.

The issue we were running into was that Yahtzee wasn’t competitive. Sure, you were attempting to score more points than your competitor, but there was NO engagement. If it wasn’t your turn, you were on your phone, petting the dog, quite unaware of what anyone else was rolling. Mostly just watching, and waiting for your next turn.

Once the game ended, someone tallied scores up, but most times the winner was obvious. If someone rolled a few Yahtzees, they probably won. We were stuck in the monotony of the same game and achieved the same disappointing result.

The thrill was gone. So, one night My brother-in-law and I decided there had to be more. Dice were too powerful and too much fun to be limited to a game like this. We knew we could indeed come up with something better. So we started from scratch. Attempting any idea we could to create a different game for the three of us to play. It didn’t take long until ideas started to click and the magic started to happen.

What started as a need for more, exploded a brand new game into existence.

Introducing, DiceWar. A savage, high-speed card and dice-playing game that is the ultimate battle for the best roll. We’ve combined familiar combinations of three-of-a-kind, large straight, and full house with brand new, never before seen action cards that will make you rethink everything you know about dice. To have any chance at winning, you must test your skill and luck of dice rolling, with your strategic card playing skills to figure out who is the Dice War Champion.

Dice War didn’t happen overnight. Once the idea of creating something new came, it took us months to figure it out. With the addition of cards, to dice rolling, rules had to be created, boundaries needed to be set and many, many kinks had to be worked out.
While playing the game, we were creating it at the same time. It was amazing to see the product that we were creating. What started as writing on pieces of cut paper, became real when we ordered our first set of cards from a printing service.

With some artwork and some themes, we had what felt like the first piece of DiceWar in our grasp. It was beautiful, but it needed work. We played and played and played, coming up with new action cards, new rules, and attempting to encounter any situation that could occur. We wanted to make sure that this game was as flawless as possible before we ordered our first official prototype.

After months of designing, playing, and creating, we ordered our first box. This was a big moment. The first official DiceWar was produced. We started to become confident that this game could become real. That it could become the next best game in the industry.

We then created a plan to get further testing done. We first started by designing a website and creating a video that would show our customers just exactly what they were playing. The video turned out great and the website was up. The next order of business was to order 100 full prototype games to give out for feedback. For 2 months we allowed these 100 people to gather with friends and family to play Dice War. The feedback we got was amazing. People loved the game, the box design, and the creativity that went into making it. It felt great to hear those opinions from the public. The plan worked out great and we got proper feedback from new customers that would aid us in putting out the best first game possible.

We took all the feedback, carefully made changes, and we were ready to put in the first mass order of DiceWar!
….but we had one little problem. I was a college student, playing football and my brother-in-law was a musician, also working a full-time job. But that didn’t stop us from creating the game, so it wasn’t going to stop us now.

After adding my other brother, Pat, to the team, we were now ready to start producing this game. After numerous meetings, phone calls, and texts, we decided that Kickstarter was the best route to take.

That puts us at the current time. After months and months of researching, designing, and creating, our Kickstarter has been launched. The Kickstarter process is a WHOLE other story that we will be writing as we go. The process of successfully running a campaign is a lot more challenging than you would think. It is also a lot more work than you think. We wouldn’t have traded that process for the world.

As we journey through this Kickstarter, we will continue to learn and be patient for DiceWar to hit the tables. We are currently 120% funded and moving in the right direction. We have stretch goals to smash and more backers to attain. We want the most people playing DiceWar as possible! The dedication and commitment to achieve those results will be major, but I know the three of us can conquer them. We have a passion for this game and its creation. We take pride in the fact that we are creating fun-filled nights and memories that will last a lifetime. Priceless.

Dice War is the answer to dice making a comeback to game night. It combines energy, passion, and desire, all in one to make for an unforgettable night. As DiceWar awaits its debut, begin to imagine the possibilities of a brand new board game entering your house and becoming a staple in your family for years to come.

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Weird Giraffe Games Launches 11th Kickstarter, Way Too Many Cats https://www.boardgamenewswire.com/weird-giraffe-games-launches-11th-kickstarter-way-too-many-cats/ https://www.boardgamenewswire.com/weird-giraffe-games-launches-11th-kickstarter-way-too-many-cats/#respond Fri, 25 Feb 2022 23:58:53 +0000 https://www.boardgamenewswire.com/?p=147 Weird Giraffe Games Launches 11th Kickstarter, Way Too Many Cats

February 25th, 2022. Weird Giraffe Games is proud to announce their 11th Kickstarter, Way Too Many Cats, designed by WGG Publisher and game designer Carla Kopp. The game was inspired by Carla’s experiences at animal shelters, her love for cats and spatial puzzles, and her time fostering cats and kittens.

In Way Too Many Cats, each player utilizes competitive drafting and spatial puzzles as they run their own animal shelter. Players work to ensure that every cat is happy so that they can find a home more quickly. Every cat wants something different, and some cats are pickier than others, which can make pleasing them quite a task. The spatial puzzle is about determining where the cats should go in a player’s adoption center (their player board) in relation to other cats and the board’s layout.

Kittens are also at the agency in the form of tokens. The kittens are high risk, high reward – you don’t want to get overrun! The kittens must be in sets; if they are, players can score big points, if not, players will get negative points at the end of the game. Players must balance happy adult cats and kitten sets in order to get the best score.

Way Too Many Cats is Carla Kopp’s 4th Kickstarter title as a designer. Her previous titles are Super Hack Override (2016), Stellar Leap (2018) and Roar and Write! An Animal Kingdoms Game (2022). She also has several titles to be released by other board game publishers in the future, and has helped with game development on a number of games, both from Weird Giraffe Games and other publishers.

Illustration for Way Too Many Cats was done by Illyse Hines and Maria Gabriela Patiño. Jay Bell, Maria Gabriela Patiño, and Jon Merchant are the graphic designers. .

The game launched on Kickstarter on February 22nd, 2022 and will be on Kickstarter until March 18th, 2022. The Kickstarter will have several levels of support, including a special level where backers have the opportunity to have their cat in the game. Inquiries and press contacts can be directed to Carla Kopp, at contact@weirdgiraffegames.com.

See more information about Way Too Many Cats on the Weird Giraffe Games’ website https://weird-giraffe-games.square.site/way-too-many-cats

Media can view the press kit here: https://www.dropbox.com/s/4f9oa5orcvxu4l9/Way%20Too%20Many%20Cats.zip?dl=0

Learn more about Way Too Many Cats and back the Kickstarter here: https://weirdgiraffegames.com/WTMC25

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SUM8: A clever strategy game for two https://www.boardgamenewswire.com/sum8-a-clever-strategy-game-for-two/ https://www.boardgamenewswire.com/sum8-a-clever-strategy-game-for-two/#respond Mon, 14 Feb 2022 16:43:29 +0000 https://www.boardgamenewswire.com/?p=140 SUM8 is a two player tile based, puzzle-like strategy game with a rearrangeable board, unique tile design and high re-playability.

Building on the well-known mechanic of matching pips, we reshaped a classic by adding a rearrangeable game board and puzzle aspect to amp up the strategy. The rules are easy to learn, so anyone can just jump right in and play, yet the more you play the more the strategic aspects of the game come to light.

It’s familiar and yet so refreshingly new!

Live on Kickstarter February 15th!

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D&D stands for Dungeons and Dragons, but Ice Dice from The Boardgame Zone is hoping to change that. https://www.boardgamenewswire.com/dd-stands-for-dungeons-and-dragons-but-ice-dice-from-the-boardgame-zone-is-hoping-to-change-that/ https://www.boardgamenewswire.com/dd-stands-for-dungeons-and-dragons-but-ice-dice-from-the-boardgame-zone-is-hoping-to-change-that/#respond Mon, 24 Jan 2022 02:16:15 +0000 https://www.boardgamenewswire.com/?p=132 TBGZ is a small team of industrial designers from London. The designers, hope the Ice Dice maybe offer up an alternative meaning to the abbreviation D&D

“Adventuring has a lot to do with a good old quaff of ale. Players will often meet in
taverns to pick up new quests or just spend some time getting their strength back. We
also noticed that many mature gamer are also collectors and as such many of them
appreciate other fine things like say a nice bottle of malt whisky. That’s where the idea
for Ice Dice came from. We’d previously come across obsidian whisky stones, which is a bit of a craze at the moment and then when were deciding on the material for our
latest dice collection we saw that Obsidian was a potential option.”TBGZ Team.

The Ice Dice is made from food-safe obsidian, each die in the set makes an ideal companion to a nice scotch, a cool cocktail or even just a glass of Pepsi, as the solid obsidian won’t bleed into the drink.

Both dies in the two dice set are frost monster themed. The IceDragon takes its name
and style from a fearsome beast and the LichKing die, sports designs from one of
mythology’s most feared villains.

We’re seriously hoping their Ice Dice notches up another success in the company’s
impressive Kickstarter run, but they’re keen to show their fun side too. The Ice Dice
campaign ably shows off the company’s sense of humour ably lampooning the gaming community in good old friendly fashion.

Their Kickstarter campaign: ICE DICE BABY! Food-Safe Dice for Drinking and Dungeons has already surpassed its original funding goals, and there is still time for consumers to be a part of the community at exclusive pre-order discount.

If you would like to know more about Ice Dice, the Kickstarter campaign or The
Boardgame zone in general, please reach out at theboardgamezone@outlook.com.

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