Board Game Newswire https://www.boardgamenewswire.com Board Game News and Press Releases Wed, 15 Jan 2025 12:11:29 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 Tekton Dash – Where Puzzle-Building Meets Pure Racing Chaos https://www.boardgamenewswire.com/tekton-dash-where-puzzle-building-meets-pure-racing-chaos/ https://www.boardgamenewswire.com/tekton-dash-where-puzzle-building-meets-pure-racing-chaos/#respond Wed, 15 Jan 2025 12:11:28 +0000 https://www.boardgamenewswire.com/?p=346 With many games in the market polishing and modernizing classic board game mechanics, Tekton Dash emerged as something different – born from a desire to create pure, unbridled fun. It grew from those perfect gaming moments we all love: when someone pulls off a devious move and the whole table erupts in laughter. The goal was simple: capture that special mix of strategy and pandemonium that makes game nights memorable.

Indie art studio DanchieGo created the world of Tektonia, where players become Dashers partnering with quirky builders called Tektons. Your mission? Race through a 90-minute session, complete two-sided blueprint missions, and cause plenty of mayhem along the way. Designed for 3-6 players, Tekton Dash focuses on hilarious comebacks rather than pure competition. Deploy power-up cards, use special skills, and trick other players – or focus on methodical strategy. Your playstyle determines your Tekton personality, revealed through the Tektonpedia (a horoscope-style guide showing your partner’s quirks and abilities). Sabotage too many times, and you’ll transform into a Mekton – a chaos-induced Tekton who’s lost their building sanity. The game brings Tektonia to life through premium wooden and acrylic components, featuring a 3D paper board that transforms the table into a builder’s playground.

While Tekton Dash started as a passion project, the studio has ambitious plans for its Kickstarter launch this year. Beyond the physical board game, they’re developing a digital version with extended gameplay features. This digital edition will include tournament mode, an 11-player real-time Mayhem mode, and (if stretch goals are met) a story mode featuring unique stages and adventures.

Follow their social media for updates about Tekton Dash and their upcoming Kickstarter launch. Join the journey as they bring this unique gaming experience to both tabletop and screen.

Website: https://danchiego.com/

Instagram: https://www.instagram.com/danchiego/

Twitter: https://x.com/DanchieGo

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Decrypt: A New Cooperative Deduction Board Game Now Available for Preorder https://www.boardgamenewswire.com/decrypt-a-new-cooperative-deduction-board-game-now-available-for-preorder/ https://www.boardgamenewswire.com/decrypt-a-new-cooperative-deduction-board-game-now-available-for-preorder/#respond Thu, 05 Dec 2024 23:34:46 +0000 https://www.boardgamenewswire.com/?p=341 Decrypt is a 2-4 player cooperative board game where players explore a modular dungeon, battle monsters, and complete quests. Using a deduction system inspired by Clue, players must identify the correct items to exploit each monster’s weaknesses while managing their health, inventory, and armor through a unique “Stands” system.

The game features two phases: the Crypt, where players prepare and gather resources, and the Catacombs, a more dangerous level with tougher enemies, greater rewards, and high-stakes objectives like defeating bosses or rescuing characters. Designed and produced in Canada, Decrypt offers evolving characters, strategic gameplay, and endless replayability with its modular dungeon design.

Decrypt is now available for preorder. For more information, visit IslandOfBees.com/Decrypt.

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Print and Play Dungeon Crawler Hits Kickstarter https://www.boardgamenewswire.com/print-and-play-dungeon-crawler-hits-kickstarter/ https://www.boardgamenewswire.com/print-and-play-dungeon-crawler-hits-kickstarter/#respond Wed, 27 Nov 2024 22:05:47 +0000 https://www.boardgamenewswire.com/?p=338 Roll 4 Ruins is a unique and exciting print-and-play solo dungeon crawler that blends strategic dice mechanics with immersive dungeon exploration. Perfect for those who enjoy a challenge and appreciate a DIY approach, this game allows players to craft their own dungeon experience in just minutes, offering a rewarding sense of accomplishment as you create your world of adventure.

Roll 4 Ruins

In Roll 4 Ruins, players take on the role of an intrepid adventurer exploring perilous dungeons filled with enemies, traps, and treasures. Every step you take is crucial, as you navigate through chambers filled with random events, combat encounters, and mysterious effects. The game’s core mechanics are centered around the clever use of dice, which allow for manipulation of your character’s abilities, providing deep strategic options for combat and exploration.

Key Features:
🎲 Solo Play: Perfect for a single player, with a focus on strategic decision-making.
🎲 Print-and-Play: Assemble your game in under 10 minutes and start adventuring right away. No fancy components or complicated setup.
🎲 Unique Dice Mechanics: Fight enemies, activate powerful effects, and unlock new abilities with a one-of-a-kind dice system that adds depth and excitement to every encounter.
🎲 Dynamic Dungeon Exploration: As you delve into the dungeon, every room presents new challenges and mysteries, ensuring that no two playthroughs are ever the same.
🎲 Replayability: Multiple mechanics and outcomes, including the upcoming Unknown Chamber feature, provide endless replay value.
Whether you’re a seasoned dungeon crawler fan or new to the genre, Roll 4 Ruins offers a perfect mix of challenge and fun with a flexible and creative setup. Explore, fight, and survive the dangers that lurk in the ruins – every roll of the dice brings you closer to uncovering the dungeon’s secrets!

Ready to face the unknown? Grab your dice, print the game, and embark on an unforgettable adventure in Roll 4 Ruins!
Check it out on Kickstarter: https://www.kickstarter.com/projects/heavypunch/roll-4-ruins-print-and-play

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High & Low – Card Game on Kickstarter https://www.boardgamenewswire.com/high-low-card-game-on-kickstarter/ https://www.boardgamenewswire.com/high-low-card-game-on-kickstarter/#respond Tue, 15 Oct 2024 12:38:50 +0000 https://www.boardgamenewswire.com/?p=331 High & Low is an easy card game – where strategy steers and luck brings the thrill!
You have to play higher cards, special cards 2, 3, 7, 10 are the gamechanger.

You can play it when you know the numbers from 1 to 13. It is playable from 2 to 5 players. One round takes about 15-30 minutes.

If you have 2 decks you can paly up to 10 players.

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Black Metro for Immediate Release https://www.boardgamenewswire.com/black-metro-for-immediate-release/ https://www.boardgamenewswire.com/black-metro-for-immediate-release/#respond Thu, 05 Sep 2024 12:21:30 +0000 https://www.boardgamenewswire.com/?p=325 HEADLINER STATS
RRP: £120
Player count: 2-4
Game duration: 1-2 hours
Ages: 14+

OVERVIEW
Black Metro is a strategic area control game where players battle
each other to amass power. Gather resources to research powerful
technologies, build fortifications and upgrade units. Control
districts through military strength and dominate your opponents.
Gain political influence through syndicate support and missions.

HISTORY
In the summer of 2020, amidst the lockdowns during the Covid-19
global pandemic; one lone and stoic, yet charismatic individual,
renowned amongst close friends for uncanny strategic and tactical
brilliance, embarked on a mission of grand proportions.
After 2 years of development, Black Metro was primed to
showcase at the 2022 UK Games Expo. Overwhelmingly positive
feedback, signalled the greenlight to advance the project toward a
physical print run, following the digital release on Steam PC.

FEATURES
Workers have dual use: Winning spaces and using spaces
Winning spaces prevents other players from fully using them
Spread workers to use more spaces or consolidate for control
Powerful technologies to ‘mix and match’ playstyles
Minimal tokens for ease of gameplay management

COMPONENTS
1 Double-sided game board (2ft x 2ft)
4 Double-sided player mats
4 Player storage boxes
10 Candidate cards (tarot sized)
146 Game cards (poker sized): 54 Fortunes, 48 Technologies, 24 Missions, 12 Syndicates, 8 Upgrades
94 Wooden game pieces: 72 Units, 20 Trackers, 1 Round marker, 1 First player marker
6 Landmark tiles
1 Six-sided dice
1 Rulebook
1 Discretionary bonus limited edition Black Metro hardback book (while stocks last)

TESTIMONIALS
“It is hard to say in very simple terms exactly what kind of game Black Metro is, because it incorporates different elements that combine to make the whole experience something with its own flavour, and greater than a simply rehashed sum of the parts. There is worker placement, area control, resource management and a few other things besides, which sounds like a recipe for a multi-layered headache, but actually everything comes together in a really solid and satisfying way.”
– Nicholas O’Neill

“This is a deep, thinky game with straightforward rules and a fine tuned gameplay that flows intrinsically.”
-Ty Napier

“It’s an awesome blend of worker placement and area control which really makes you consider more where to place your units.”
-Dizz (BoardGameFanatic)

CREDITS
Game Designer: Emesh De Zoysa
Artists: Diego Sanchez and Nathan Pool

CONTACT
For press kit, and other enquiries, please contact info@absoluteascendancy.com

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CHICAGO ’68: A Historical Board Game about the DNC riots https://www.boardgamenewswire.com/chicago-68-a-historical-board-game-about-the-dnc-riots/ https://www.boardgamenewswire.com/chicago-68-a-historical-board-game-about-the-dnc-riots/#respond Thu, 11 Jul 2024 11:59:37 +0000 https://www.boardgamenewswire.com/?p=316 CHICAGO, JULY 11, 2024
FOR IMMEDIATE RELEASE: ANNOUNCING “CHICAGO ‘68”

Design by Yoni Goldstein, art by John Biggs, development by Joe Dewhurst & Ronen Goldstein

A new board game about revolutionary spectacle & civil disorder at the Democratic National Convention riots of 1968.

In CHICAGO ‘68, players take the roles of either the Establishment or the Demonstrators in this fast-paced game of street clashes, tear gas, and political spectacle.

The game tells the story of the “Yippies”, a young ragtag band of revolutionaries and political pranksters, and their allies in the antiwar movement, who took to the streets during the election year of 1968. They faced a powerful adversary: the Chicago Police Department, the Army National Guard, and the Windy City’s notorious political “machine” – the smoke filled back rooms of party bosses and city administrators.

Players will find CHICAGO ‘68 to be intuitive, thematic, and tactically rich. It combines a “units on the map” style of asymmetrical conflict simulation with area control, tableau activation, and hand building mechanics.

Each side plays from two unique hands consisting of leadership and rank-and-file actions. These include deploying police platoons and conducting mass arrests, leading marches and giving speeches, and working the delegates on the convention floor. The Establishment must maintain law and order in the eyes of the American Public (represented in-game as “Exposure” points) while also ensuring that their handpicked nominee is voted by the delegates (represented by the delegate track and the cube-pull from the delegate bag). The Establishment player must manage to dominate both of these victory conditions in order to win. The Demonstrators, on the other hand, can win the game by leading in either of the two conditions. They can pivot from street battles to the political arena, making them a reactive and chaotic force to contend with.

The game is built around an open event system that encourages emergent narratives and multiple historical possibilities. These are represented by the “street theater” cards that the Yippie agitators are adding to their tableau: a powerful splay of effects that can trigger once their pieces are positioned at the right time and place. The Mayor can respond with new policies and police tactics; an array of card effects that can radically reshape the game state… but grow progressively more costly as the game unfolds.

CHICAGO ‘68 supports 1-4 players in solo, competitive, cooperative, and team play modes.
Duration: 45 mins per player or 90 mins (solo) + teaching time.

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Announcing Plate It Up: A Party Game of Culinary Creativity https://www.boardgamenewswire.com/announcing-plate-it-up-a-party-game-of-culinary-creativity/ https://www.boardgamenewswire.com/announcing-plate-it-up-a-party-game-of-culinary-creativity/#respond Mon, 01 Jul 2024 20:21:48 +0000 https://www.boardgamenewswire.com/?p=309 SALT LAKE CITY — July 1, 2024 — Blue Wasatch Games is excited to announce the release of Plate It Up, a culinary party game where players craft hilarious dishes to win orders and claim the title of top chef. Plate It Up is a fresh take on the popular voting party game genre, designed to spark laughter and inspire culinary creativity.

In Plate It Up, players use random ingredients to create outrageous, delicious, or just plain weird dishes. Inspired by a player-selected star ingredient and scenario like “She was a 10 until she ordered…” or “While driving stick, I once saw my dad eating…”, each player crafts the perfect dish to outdo the others. For example, “She was a 10 until she ordered a deep-fried hot dog covered in sprinkles.” The chef who earns the most orders each round takes a step closer to being crowned the ultimate culinary champion.
“Our mission with Plate It Up is to create a game that adapts to every group that plays,” said Justin Martin, Owner of Blue Wasatch Games. “Whether you’re making a dish to tickle an 8-year-old’s funny bone, or a culinary masterpiece you know grandma would love, Plate It Up provides a place for everyone’s creativity to shine. Every round is unique, not only because of the scenarios and ingredients, but because of the people we play with.”
Plate It Up Key Features:
● Quick Bites: Featuring fast-paced 5-minute rounds and simple rules, ensuring an enjoyable and straightforward experience for players of all ages.
● Everybody Plays: In Plate It Up, unlike other party games, every player actively submits dishes each round and participates in voting, ensuring a dynamic and inclusive experience for all players.
● Immersive by Design: Plate It Up completely immerses each player with unique punny restaurants, matching restaurant order tokens, and completely unique menus for creating and displaying dishes.
● Endless Imagination: Plate It Up includes over 350 ingredients and scenarios, meaning every game offers a new recipe for laughter and creativity.

For more information or press assets, visit https://www.bluewasatch.com/pages/press.

Plate It Up is available on Amazon here or on our website here.

Retailers and distributors interested in partnering with us can contact us at sales@bluewasatch.com.

About Blue Wasatch Games
Blue Wasatch Games is a family run game company and creator of bestseller, Bamboozled. It creates unique and innovative products that inspire, entertain and encourage families and friends to spend time together. The mission of Blue Wasatch Games is to create games and experiences that deepen connections and encourage time spent together. The company strives to provide reasons to get together, spark conversations, share laughter, and create memories.

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Apex on Kickstarter https://www.boardgamenewswire.com/apex-on-kickstarter/ https://www.boardgamenewswire.com/apex-on-kickstarter/#respond Sat, 01 Jun 2024 12:06:26 +0000 https://www.boardgamenewswire.com/?p=303 Hello,
We’re happy to announce that the Kickstarter for Apex has just started.
Apex is a 2-to-6-player strategy game set in a unique and strange science fiction universe. Various civilizations vie for galactic dominance through influence, technological advancement, and warfare. But a cosmic Enemy is now forcing them to unite to save the Galaxy.
Apex’s minimalist rules and fast gameplay (30-60 min) make this 4X accessible to a casual or family audience (10+), while symmetrical mechanics and minimal randomness pose a serious challenge to seasoned strategists. Apex is accompanied by Outsiders, an expansion allowing for solo, coop, and legacy play.
Apex has been designed by Julien Vaucanson, illustrated by Veronique Meignaud, and is published by Borderline Editions.
The Kickstarter offers the game alone or with its expansion, both at a discount price and with a Kickstarter-exclusive free add-on. Apex and Outsiders both contain rules in English and French.
The campaign will last only 10 days, closing on June 10.
Links: https://www.kickstarter.com/projects/borderline/apex-4?ref=1l9w1m
Cheers

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Thunk Board Games Releases “Don’t Let It Die” Digitally on Android via Google Play Store https://www.boardgamenewswire.com/thunk-board-games-releases-dont-let-it-die-digitally-on-android-via-google-play-store/ https://www.boardgamenewswire.com/thunk-board-games-releases-dont-let-it-die-digitally-on-android-via-google-play-store/#respond Wed, 29 May 2024 02:50:37 +0000 https://www.boardgamenewswire.com/?p=300 FOR IMMEDIATE RELEASE

Los Angeles, CA, 5/28/2024 – Thunk Board Games, an industry leader in indie tabletop gaming, is thrilled to announce the digital release of their acclaimed board game “Don’t Let It Die” on the Android platform via the Google Play Store.

Thunk Board Games, under the leadership of Dustin Hendrickson, combines traditional gaming elements with innovative design principles from the digital realm. Hendrickson, a seasoned gamer and programmer with extensive experience in game design, has steered Thunk Board Games to the forefront of the industry, offering games that ensure depth and replayability.

“Don’t Let It Die,” a prehistoric survival board game, seamlessly transitions from its physical form to a captivating digital experience. The game offers a dramatic solo adventure with strategic depth, blending tribe building, resource management, and adaptability into a compact, engaging, and replayable experience.

Set in a prehistoric world, the adventure begins with a momentous event: a lightning strike igniting a lone tree, bestowing your tribe with the invaluable gift of fire. This monumental discovery becomes the cornerstone of your survival. Players are immersed in a world where the fate of their tribe hangs in the balance, faced with the relentless threats of hunger, predators, and the unforgiving elements of a bygone era.

In “Don’t Let It Die,” the battle to keep the flame alive against all odds adds a vital layer to your strategic considerations. Will you prioritize gathering food, fueling the ever-hungry flame, or crafting vital tools and weapons? Each decision is critical, potentially spelling the difference between the prosperity and extinction of your tribe.

“Don’t Let It Die” is now available for download on the Google Play Store. Dive into this prehistoric adventure and ensure the survival of your tribe through strategic decision-making and resource management.

For more information, please visit https://thunkboardgames.com/digital or follow us on https://twitter.com/thunk_games

Google Play Store: https://play.google.com/store/apps/details?id=com.ThunkBoardGames.DontLetItDie

Press Contact:

Thunk Board Games
Dustin Hendrickson
Owner
thunkboardgames@gmail.com

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¿Cuántos Tacos? A fast-paced, mouth-watering game for the whole family! https://www.boardgamenewswire.com/cuantos-tacos-a-fast-paced-mouth-watering-game-for-the-whole-family/ https://www.boardgamenewswire.com/cuantos-tacos-a-fast-paced-mouth-watering-game-for-the-whole-family/#respond Tue, 16 Apr 2024 04:51:36 +0000 https://www.boardgamenewswire.com/?p=295 Liberty, Missouri USA

Dated: 04/10/2024

A fast-paced, mouth-watering game for the whole family!
“¿Cuántos Tacos?”

www.BonkaGames.com

Bonka Games, founded and created by Rachel Mayne in 2022, is excited to unveil its latest creation, ¿Cuántos Tacos?, which is set to be published through an upcoming Kickstarter funding campaign. Inspired by a passion for games and a love for tacos, Rachel Mayne embarked on a journey to create a unique gaming experience that brings together family and friends for a fast-paced, dice-chucking fiesta.

¿Cuántos Tacos? is the brainchild of Rachel Mayne, whose inspiration for the game stems from her love for tacos and the joy of playing games with her husband. Combining elements from their favorite games, Rachel embarked on the journey of designing her first game prototype. After a year of rigorous playtesting and tweaking, the final product, ¿Cuántos Tacos?, promises to deliver endless fun and excitement for players of all ages.

Described as a fast-paced, dice-chucking fiesta, ¿Cuántos Tacos? invites players to compete against each other in a race to make as many tacos as possible. With every roll of the dice, players must strategize to fulfill taco orders worth various points, keeping the game engaging and unpredictable.

In ¿Cuántos Tacos?, players take turns rolling six dice, each representing tortillas, proteins, toppings, and sauces. Players have the flexibility to keep or re-roll dice to complete their taco orders, while also utilizing bonus actions such as re-rolling or locking dice on other players’ turns. The game continues through a set number of rounds, with points awarded for completed taco orders and deducted for incomplete ones. The player with the most points at the end emerges as the winner, making every game session a thrilling competition.

Bonka Games, founded by Rachel Mayne in 2022, is a game development company dedicated to creating innovative and entertaining tabletop games for families and friends to enjoy. With a passion for creativity and a commitment to quality, Bonka Games aims to deliver memorable gaming experiences that bring people together.

For more information and reviews, please visit www.BonkaGames.com.
Kickstarter prelaunch page: https://www.kickstarter.com/projects/rachelmayne/cuantos-tacos-a-dice-chucking-fiesta-for-the-whole-family

To join the taco-making fiesta and learn more about ¿Cuántos Tacos?, visit our website at www.BonkaGames.com. Get ready to roll the dice, assemble your tacos, and compete for taco supremacy!

For media enquiries about Bonka Games Contact:
Rachel Mayne Founder & CEO
Phone: (816) 223-6033
cuantostacos@bonkagames.com

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