Publisher News – Board Game Newswire https://www.boardgamenewswire.com Board Game News and Press Releases Tue, 02 Feb 2021 03:27:05 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 Days of Wonder Announces Ticket to Ride® Europe: 15th Anniversary! https://www.boardgamenewswire.com/days-of-wonder-announces-ticket-to-ride-europe-15th-anniversary/ https://www.boardgamenewswire.com/days-of-wonder-announces-ticket-to-ride-europe-15th-anniversary/#respond Tue, 02 Feb 2021 03:27:03 +0000 https://www.boardgamenewswire.com/?p=48 Celebrate Ticket to Ride Europe with this collector and limited edition

Paris, France – January 25, 2021. Days of Wonder is excited to announce the release of Ticket to Ride Europe: 15th Anniversary, a new, collector and limited edition of the Ticket to Ride® Europe version.

From beneath the shadow of London’s Big Ben to the towering arches of Rome’s Colosseum, from the brilliant onion domes of Moscow to the delicate Eiffel Tower in Paris, Ticket to Ride Europe takes players on unforgettable train adventures through the great cities of turn-of-the-century Europe.

This deluxe and expanded version of Ticket to Ride Europe celebrates years of thrilling train adventures for many families and friends. Featuring finely detailed plastic trains and stations coming in gorgeous and unique tin boxes, the game has been enhanced with all new, beautiful artwork and expanded with all Destination Tickets designed to date. This deluxe version is the definitive edition of the classic Ticket to Ride Europe.

“Hard to believe it’s been 15 years. Ticket to Ride Europe still looks so fresh and young. But this version has bulked up a lot in both size and in tons of new tickets that create an infinite number of possible ways to play the game.” says Alan R. Moon designer of the game. “The new train cars and stations and the new art make the game look absolutely gorgeous when laid out on the table. Here is hoping you enjoy another 15 years of fun.”

Ticket to Ride Europe: 15th Anniversary is a standalone game designed for 2 to 5 players and can be completed in 30 to 60 minutes. It includes 1 Giant Board map of European train routes with all new illustrations, 5 Tin Boxes, each with 45 finely sculpted wagon cars, 15 Colored Train Stations, 5 Scoring Markers, 1 Rules booklet, 110 Train Car Cards, all 108 Destination Ticket Cards published to date, 1 European Express Bonus Card and 1 Big Cities Reference Card. The game is expected to be available in Spring 2021 in North America and Europe at a suggested retail price of $99.95/€99.99 and will be available in the following languages: English, French, German, Spanish, Italian, Korean, Dutch, Finnish, Norwegian, Swedish, Danish, Polish, Brazilian, Japanese, Russian, Hungarian, Icelandic, Portuguese, Czech, Slovak and Traditional Chinese.

About Days of Wonder

Days of Wonder develops and publishes unique games in their genre. The company’s “Play Different” slogan reflects its vision of publishing: Days of Wonder limits its productions to very few new games, focusing on quality rather than quantity, and developing highly refined digital adaptations. The unparalleled successes—such as Ticket to Ride®, the world’s best-selling train game; Small World® and its epic conquests in a fantastic universe; and Memoir ’44®, the World War II reference game with over twenty expansions—motivate Days of Wonder to raise the bar ever higher. Days of Wonder board games are distributed in 40 countries and their digital versions are available on the App Store, Google Play, Steam, and the Days of Wonder website at www.daysofwonder.com.

Days of Wonder, Corinth, Yamataï, Quadropolis, Five Tribes, Ticket to Ride, Small World, Memoir ’44 are all trademarks or registered trademarks of Days of Wonder, Inc. All other trademarks are the property of their respective owners.


North America Contact: Jared Miller
Asmodee North America
j.miller@asmodee.com

Europe: Alexiane Achard
Days of Wonder SARL
alexiane+presse@daysofwonder.com

]]>
https://www.boardgamenewswire.com/days-of-wonder-announces-ticket-to-ride-europe-15th-anniversary/feed/ 0
The Initiative Revealed as Premiere Game from Unexpected Games https://www.boardgamenewswire.com/the-initiative-revealed-as-premiere-game-from-unexpected-games/ https://www.boardgamenewswire.com/the-initiative-revealed-as-premiere-game-from-unexpected-games/#respond Sun, 31 Jan 2021 03:13:52 +0000 https://www.boardgamenewswire.com/?p=46 Experience a unique game of story, strategy, and code breaking

Roseville, MN – January 12, 2021. Asmodee USA is pleased to announce The Initiative from Unexpected Games, a unique board game of story, strategy, and code breaking by renowned game designer Corey Konieczka.

The Initiative is the debut game from new studio Unexpected Games. This cooperative game lets players take on the role of teenagers in 1994 who have found a mysterious board game called The Key. Not only will they play The Key, but players will help the teens through a pivotal chapter of their lives. Players will follow a series of missions linked together by an interactive comic book.

The campaign is broken into a number of chapters, each taking 30-60 minutes to complete. Each chapter begins by reading a page of the comic book to begin a new mission. The story will advance even if players fail a mission, but winning may provide a reward in the future. Each chapter builds on the knowledge and story from previous chapters, masterfully weaving narrative, codebreaking, and mystery into one thrilling game experience.

“This game started as a passion project,” Head of Unexpected Games, Corey Konieczka, explains. “I’ve been crafting this idea for years, and I can’t wait for people to experience it for themselves.”

The Initiative marks the first release from Unexpected Games. Konieczka joined the team at Fantasy Flight Games in 2005 and is best-known for his work on such beloved games as Battlestar Galactica: The Board Game, Star WarsTM: Rebellion, and Mansions of Madness: First Edition. He departed his role as VP of Research & Design at Fantasy Flight Games to lead Unexpected Games.

“Corey has continued to impress me with his innovative and immersive game design over the decade. We have worked together closely and what I have seen so far of his first game under Unexpected Games is exciting and will get a lot of attention,” said Steve Horvath, Head of Publishing for Asmodee USA.

The Initiative consists of 1 Double Sided Gameboard, 1 Comic Book (48 pages), 5 Action Cards, 4 Character Cards, 41 Large Mission Cards, 40 Resource Cards, 30 Secret Cards and more. Fans of games with rich stories with narrative twists and challenging puzzles are sure to enjoy this highly anticipated title. Players can find it at their local game store in Spring of 2021.

About Unexpected Games

Unexpected Games is a studio focused on innovation and idea incubation. Unexpected Studio creates games that are novel, fun, and accessible—surprising people with experiences they’ve never had before. They can be found at UnexpectedGames.com.

About Asmodee USA

Asmodee USA is a publishing, sales, marketing, and distribution arm of the global Asmodee Group, a leading international company dedicated to bringing great games and amazing stories to all corners of the world. Asmodee USA represents the strongest portfolio of board games in the industry, including such favorite titles as Catan, 7 Wonders, Dixit, Spot It!, Splendor, Pandemic, Dead of Winter, Ticket to Ride, X-WingTM, and many more.

Press Contact: Alicia.gensch@asmodeena.com, Social Media and Communications Manager

]]>
https://www.boardgamenewswire.com/the-initiative-revealed-as-premiere-game-from-unexpected-games/feed/ 0
Kingdom Rush: Elemental Uprising coming to Gamefound on February 9th https://www.boardgamenewswire.com/kingdom-rush-elemental-uprising-coming-to-gamefound-on-february-9th/ https://www.boardgamenewswire.com/kingdom-rush-elemental-uprising-coming-to-gamefound-on-february-9th/#respond Fri, 29 Jan 2021 18:41:38 +0000 https://www.boardgamenewswire.com/?p=36 FOR IMMEDIATE RELEASE

Phone: +44 (0) 7922505441Contact: Az Drummond
Email: az@luckyduckgames.comMarketing Director

Kingdom Rush: Elemental Uprising coming to Gamefound on February 9th

[Kraków, Poland, January 7th] Lucky Duck Games are thrilled to announce that their partnership with Ironhide Game Studio, the developers of the popular Kingdom Rush mobile app series, is to continue with a second Kingdom Rush release for the tabletop. New standalone game Kingdom Rush: Elemental Uprising will utilize the same cooperative system found in the hugely successful Kingdom Rush: Rift in time but will introduce new heroes, Campaign Missions, and numerous gameplay elements.

Click here to visit the preview page

Fans of the Kingdom Rush will already be familiar with the gameplay of placing polyominoes on advancing monster hordes in an attempt to destroy them and protect the Kingdom. In Elemental Uprising, however, players will have to contend with elemental beings such as the “Leviathan” and “Elemenance”. Volcanoes erupting on the board, cyclones sweeping across the paths, and shamanic monsters wielding powerful defensive magic are just a few of the new challenges players will encounter.

Five new heroes with unique powers and epic special abilities will be available to choose from. Players will now also be able to customize their defenses with reusable Tower Mod Stickers which can augment how towers act during play. Over the course of each game, 1-4 players will need to strategically attack hordes, play or upgrade their towers, and apply modifications that will help to bolster their forces.

Owners of Kingdom Rush: Rift in Time and its expansions will also be excited to hear that heroes from both Rift in Time and Elemental Uprising will be cross-compatible meaning you can have over a dozen heroes to choose from if you’re a fan of the franchise.

This crowdfunding campaign will run on Gamefound.com which is a first for Lucky Duck Games and will be the second campaign to launch on the site since it began its crowdfunding offering with Awaken Realm’s ISS Vanguard.

“We’re really impressed by all the tools that have been created by the team at Gamefound” says Az Drummond, Marketing Director at Lucky Duck Games. “We have used Gamefound as a pledge manager for six of our games already and have always been delighted by the platform. Now that Gamefound is live as a crowdfunding site also, partnering with them for the launch of Kingdom Rush: Elemental Rising just made sense”.

Players: 1-4
Playing Time: 45-90 min
Ages: 14+
Designer: Helana Hope, Sen-Foong Lim, Jessey Wright
Publisher: Lucky Duck Games
Key Information
Cooperative
Hand Management
Modular Board
Polyomino Placement
Variable Player Powers

The Kingdom Rush: Elemental Uprising campaign will begin on February 9th on Gamefound.com

A full range of logos and image assets can be found here.

Visit the campaign preview page here.


Lucky Duck Games is a tabletop game publisher known for highly innovative and engaging board games and digital apps. Lucky Duck Games is best known for critically acclaimed titles such as Chronicles of Crime, which has sold over 300,000 units in multiple languages, and Kingdom Rush: Rift in Time, which raised nearly 1.1 million USD on Kickstarter.

Lucky Duck Games’ mission is to create, publish, and distribute innovative tabletop games, for players around the globe, that offer Interactive entertainment and deliver unparalleled shared experiences.

#

If you would like more information about this topic, please email Marketing Director Az Drummond at az@luckyduckgames.com

]]>
https://www.boardgamenewswire.com/kingdom-rush-elemental-uprising-coming-to-gamefound-on-february-9th/feed/ 0
Alderac Entertainment Group Announces The Warlord: Saga of the Storm CCG 20th Anniversary Celebration Pack https://www.boardgamenewswire.com/warlord-20th-anniversary-pack/ https://www.boardgamenewswire.com/warlord-20th-anniversary-pack/#respond Fri, 29 Jan 2021 17:49:12 +0000 https://www.boardgamenewswire.com/?p=31

The time has come…

In honor of 20 years of the Warlord: Saga of the Storm CCG, the team at AEG has decided to mark the occasion with a new release for one of the most beloved games in our history. The Warlord 20th Anniversary Celebration pack will release this summer!

This pack will contain new Warlords, a new Overlord, new items, and just because, a new alternate-art Brine Fiend! But these aren’t just any Warlords. We are turning back the clock, to look into the history of the Medusan Lords, from when they were just starting out as mere Warlords. Now you can have them lead your armies, and see where they began.

Starting February 1st through February 5th on the AEG Online Store we will take pre-orders for this Anniversary Celebration pack. This will be the ONLY time you will be able to order and purchase this pack. Once the window closes on the 5th, it will be closed forever. Don’t miss this chance. Spread the word far and wide to your friends who once fought Tooth and Claw alongside you when the Call to Arms rang aloud.

More info on the pre-order will come next week! Along with previews of the cards in the set.

https://www.alderac.com/warlords-20th-anniversary/

The legendary collectible card game of d20 combat, Warlord had a long history with many players still active in tournaments and leagues to this day. Warlord is a long-time favorite of many at AEG, and we did not want to let the 20th Anniversary of this classic game pass without a tribute.

In the days of the CCG, Warlord was unique in its “Challenge System” which allowed players to take on rare and powerful enemies at special events. The most coveted of these were the Medusan Lords, completely unique cards that represented the creators’ own role-playing game characters. Defy the odds and defeat one and the player claimed it as their own. In this special 20th Anniversary pack, we look back at the origins of the Medusan Lords, when they were simple Warlords. This will allow everyone to build all-new decks using these characters! And included are items related to each, a new challenge Overlord, and a new alternate-art of the always useful Brine Fiend!

]]>
https://www.boardgamenewswire.com/warlord-20th-anniversary-pack/feed/ 0
Rose Gauntlet Entertainment: The New Game Publisher From Isaac Vega and Lindsey Rode https://www.boardgamenewswire.com/rose-gauntlet-entertainment/ https://www.boardgamenewswire.com/rose-gauntlet-entertainment/#respond Thu, 28 Jan 2021 16:58:01 +0000 https://www.boardgamenewswire.com/?p=8

Isaac Vega and Lindsey Rode

Isaac and Lindsey have been friends for what feels like forever, but is probably closer to 7 years. As their friendship evolved, they began dreaming of how great it would be to one day work together. The stars aligned and that dream grew into a reality in September of 2020. The vision behind RoseGauntlet was created from two great needs they both felt were missing in their careers. The first need was to have complete freedom over their art, and to tell the stories that would reflect parts of who they were. The second need was to build a home for their community, that could foster a welcoming, engaging, and creative environment where people would be able to connect with others through a love of gaming. With Rose Gauntlet they hope to create a company that will build incredible worlds, tell lasting stories, welcome diverse communities, and give back to the next generation of gamers and creators. They already feel the dream coming true, and hope you will join them for this exciting new chapter in their lives!

Our Core Values

Games are for Everyone

We believe games are for everyone and that their greatest purpose is to bring people together. We aim to make our games an enjoyable experience that reflects the diverse community that plays them.

Strive to Build Community

We believe that community is the beating heart that keeps our company thriving. We are dedicated to creating a place of respect where community can grow, to listen to the feedback of our fans, and to leave a lasting positive impact on our industry.

Our Hearts are In Our Stories

We believe that every game can tell a story, and within those stories we have a chance to reveal our hearts. We aim to only move forward with projects that embody a deeper meaning. Stories that say something about who we are, what we believe in, and serve as a moment to truly connect with our community.

Resilience

We believe in the resilience of ourselves and our team. When things go wrong, we don’t give up or waste our time with blame. Instead, we focus on the solution and never stop moving forward. We stand up for what we believe in, our community, and one another.

www.rosegauntlet.com


ISAAC VEGA

Isaac Vega has been making board games for over 10 years. With 9 designs and multiple expansions he has been lucky enough have sold over 500,000 copies of his work worldwide. All this has fostered a love and reverence for the tabletop industry that he is excited to bring to Rose Gauntlet Entertainment. Believing that everything we do has an impact on others, Isaac builds his creative worlds to reflect a diverse community and focuses on the underlying themes that tie us all together. As he looks ahead to the next 10 years he wants to focus on mentorship and discovering new talent within our industry. He’s also excited to have the freedom to explore new horizons and entertainment mediums that he has always wished to dive into. He hopes to use Rose Gauntlet Entertainment to leave a lasting positive impact on the gaming community he loves and pay tribute to the industry and people that have given him so much.

Email: isaac@rosegauntlet.com
Twitter: @IsaacOnEarth
Instagram: @IsaacOnEarth

LINDSEY RODE

When Lindsey first started getting into board games, she was running a successful food truck and had been happily cooking as a professional chef for over 10 years. After spending way too much on board games, she started designing her own to pass the time when the truck was slow. What began as a spark, turned into a raging fire that propelled a passion for design that would alter the course of the next 7 years of her life. During this time, she has contributed design work on popular games and RPGs, has worked full time in the tabletop industry as a Creative Director, and has successfully Kickstarted 2 of her own personal designs. Lindsey brings her “never say die” attitude to Rose Gauntlet Entertainment, which will help the company achieve the lofty goals it has set out for itself. Lindsey is incredibly excited to start this next chapter of her life and use this opportunity to continue to hone her design and world building skills. She also looks forward to using the company to find the next generation of passionate talent out there looking to call the tabletop industry their home.

Email: Lindsey@rosegauntlet.com
Twitter: @RacoonRode
Instagram: @the_lindsey_rode


Rose Gauntlet Entertainment Game Announcements:

Keystone: North America 

Later this year we will be debuting Keystone: North America on Kickstarter as our first release. We are excited to bring to your table this beautiful, easy to learn, brain burning strategy game designed by Jeffery Joyce and Isaac Vega. Players take on the role of a biologist and will work to build an interconnected ecosystem through careful placement of cards and mindful planning of actions.

Keystone: North America seeks to share the deep passion for wildlife and conservation biology held by its co-designer Jeffery Joyce. His passion for teaching conservation through play and a love of designing games convinced us that Keystone is the perfect game for our first release. Together the three of us are incredibly excited to bring this fun and beautify illustrated game to life and hope you will support it on Kickstarter when it releases later this year.

Supporting Keystone: North America is the first step to helping Rose Gauntlet Entertainment create its ambitious line up of games. So, if there are any other upcoming games that you are excited about, please consider supporting Keystone as well as it will help all future projects reach their full potential.

  • Player Count 1-4
  • Playtime: 40-90min
  • Age Range: 10+
  • Launching on Kickstarter in Q2 of 2021

Life After Dungeon 

The battle is over. The journey is done. Yet, somehow the adventure continues. Step into the world of After, and rediscover what you left behind.

Life After Dungeon is a cooperative dungeon-crawling RPG from the minds of Isaac Vega and Lindsey Rode that aims to tell touching and action-packed stories as well as bring new life to your tabletop collection!

This will be Lindsey and Isaac’s first design collaboration and they are incredibly excited to share the strange and wonderful world of Life After Dungeon with you. Because this project is still in early development, we are staying a little bit vague on further details. However, we are incredibly excited about the feeling of magic that is already starting to form around this design!

We cannot wait for this one to hit your tables, and we’re going to do everything we can to make sure it’s epic when it does!

  • Player Count: 1-4
  • Playtime: 60 – 90 min
  • Age Range: 10+

Gone to Gaia

In addition to board games Rose Gauntlet Entertainment will also develop video games. Our first digital project is called Gone to Gaia, which will be Isaac Vega’s first leap into digital game design. In Gone to Gaia, the player takes on the role of three characters who must venture through the Tide, a strange poisonous fog that has enveloped most of the world. To help quell the Tide, and ensure it does not rise further, the heroes, protected by powerful suits, must venture towards Gaia. A strange alien like deity that appears in random locations within the Tide.

Gone to Gaia is a roguelike adventure deck building card game where players must use a combination of cards, character abilities, and items to venture through procedurally generated paths. These paths are full of monsters, strange relics, and undiscovered anomalies hidden within the Tide. Players who are skilled enough will be able to reach Gaia and help their civilization solve the mystery behind their dying world.

With Gone to Gaia Isaac hopes to bring his own twist to the roguelike genre and fulfill his lifelong dream of creating his first video game. We are incredibly excited about the project and cannot wait to share even more about its development in the upcoming months.

]]>
https://www.boardgamenewswire.com/rose-gauntlet-entertainment/feed/ 0